Moon

Play the Moon if you want to embody celestial power to amplify your magic

Spellcast Trait

Foundation Features

Night's Glamour

Make a Spellcast Roll (13) to Glamour yourself in a bewitching facade. While Glamoured, you have advantage on rolls that leverage your illusory appearance. Additionally, adversaries within Close range must mark a Stress to attack you.

Unless you mark a Stress to maintain your Glamour, it drops when you mark a Hit Point or deal damage.

Specialization Features

Moonbeam

Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and your allies gain a +1 bonus to Spellcast Rolls and can see through illusions.

Ire of Pale Light

When a Hexed creature within Very Far range fails an attack, they must mark a Stress.

Mastery Features

Lunar Phases

Your spirit ebbs and flows like the phases of the moon. At the beginning of each session, roll a d4 and gain the matching effect until the end of the session:

Once per rest, you can spend a Hope to increase the value of this die by one. If you increase the value of a 6, it becomes a 1.

Cards

The Void v1.5

Moon

Foundation

Spellcast: Instinct

Night’s Glamour: Make a Spellcast Roll (13) to Glamour yourself in a bewitching facade. While Glamoured, you have advantage on rolls that leverage your illusory appearance. Additionally, adversaries within Close range must mark a Stress to attack you.

Unless you mark a Stress to maintain your Glamour, it drops when you mark a Hit Point or deal damage.

Witch

The Void v1.5

Moon

Specialization

Moonbeam: Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and your allies gain a +1 bonus to Spellcast Rolls and can see through illusions.

Ire of Pale Light: When a Hexed creature within Very Far range fails an attack, they must mark a Stress.

Witch

The Void v1.5

Moon

Mastery

Lunar Phases: Your spirit ebbs and flows like the phases of the moon. At the beginning of each session, roll a d4 and gain the matching effect until the end of the session:

Once per rest, you can spend a Hope to increase the value of this die by one. If you increase the value of a 6, it becomes a 1.

Witch