Duneborne
Being part of a duneborne community means you’ve made a home among the shifting sands and arid climate of the desert.
Oasis: During a short rest, you or an ally can reroll a die used for a downtime action.
Communities
The Void v1.5
Duneborne
Being part of a duneborne community means you’ve made a home among the shifting sands and arid climate of the desert.
Oasis: During a short rest, you or an ally can reroll a die used for a downtime action.
Community
The Void v1.5
Freeborne
Being part of a freeborne community means you’re from a collective that lived under tyrannical rule and is now liberated.
Unbound: Once per session, when you make an action roll with Fear, you can instead change it to a roll with Hope instead.
Community
The Void v1.5
Frostborne
Being part of a frostborne community means you come from a place of snow and ice.
Hardy: Once per rest, you can Help an Ally traverse difficult terrain without spending a Hope.
Community
Julia Metzger
Core
Highborne
Being part of a highborne community means you’re accustomed to a life of elegance, opulence, and prestige within the upper echelons of society.
Privilege: You have advantage on rolls to consort with nobles, negotiate prices, or leverage your reputation to get what you want.
Community
Juan Gutierrez
Core
Loreborne
Being part of a loreborne community means you’re from a society that favors strong academic or political prowess.
Well-Read: You have advantage on rolls that involve the history, culture, or politics of a prominent person or place.
Community
Rafater
Core
Orderborne
Being part of an orderborne community means you’re from a collective that focuses on discipline or faith, and you uphold a set of principles that reflect your experience there.
Community
The Void v1.5
Reborne
You were once a member of another community, but you can no longer remember it.
Found Family: Once per session, you can spend a Hope to use an ally’s community ability. When you do, your ally gains a Hope.
At any point, when you’ve discovered the community you were once a part of, or have joined a new community, you can permanently trade this community card for that one instead.
Community
Sam Key
Core
Seaborne
Being part of a seaborne community means you lived on or near a large body of water.
Know the Tide: You can sense the ebb and flow of life. When you roll with Fear, place a token on this card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.
Community
Paul Scott Canavan
Core
Slyborne
Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists.
Scoundrel: You have advantage on rolls to negotiate with criminals, detect lies, or find a safe place to hide.
Community
Irina Nordsol
Core
Underborne
Being part of an underborne community means you’re from a subterranean society.
Low-Light Living: When you’re in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.
Community
Paul Scott Canavan
Core
Wanderborne
Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.
Nomadic Pack: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.
Community
The Void v1.5
Warborne
Being part of a warborne community means you come from a place that is, or was, ravaged by war.
Brave Face: Once per session, when an attack would cause you to mark a Stress, you can spend a Hope instead.
Community
Andreas Rocha
Core
Wildborne
Being part of a wildborne community means you lived deep within the forest.
Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard.
Community