Rules

Hope

Hope

Hope and Fear are currencies used by the players and the GM to represent the way fate turns for or against the characters during the game. You start with 2 Hope; mark these in the Hope field of your character sheet.

Any time you roll with Hope on your Duality Dice—meaning your Hope Die rolled higher than your Fear Die—you gain a Hope (to a maximum of 6). During the game, you can spend Hope to help your character’s allies, apply their life experiences to challenges, and empower their spells and abilities.

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