Rules

Short Rest

Short Rest

A short rest is when the characters stop to catch their breath, taking a break for about an hour. Each player can swap any domain cards in their loadout for cards in their vault, then choose two of the following moves (or choose the same move twice). Some short rest downtime moves require you to use your tier as a value. This is covered in the upcoming “Tiers of Play” section.

Tend to Wounds: Describe how you hastily patch yourself up, then clear a number of Hit Points equal to 1d4 + your tier. You can do this to an ally instead.

Clear Stress: Describe how you blow off steam or pull yourself together, then clear a number of Stress equal to 1d4 + your tier.

Repair Armor: Describe how you quickly repair your armor, then clear a number of Armor Slots equal to 1d4 + your tier. You can do this to an ally’s armor instead.

Prepare: Describe how you prepare yourself for the path ahead, then gain a Hope. If you choose to Prepare with one or more members of your party, you each gain 2 Hope.

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