Rules

Damage Threshold

Damage Threshold

The number of Hit Points you mark when you take damage is determined by your damage thresholds. The threshold bar in the “Damage & Health” section of your character sheet show the three thresholds of damage you can take: Minor, Major, and Severe.

A character’s level is added to their armor’s damage thresholds to determine their final damage thresholds. For example, a level 1 guardian wearing chainmail armor (with thresholds of 7/15) would start with the following thresholds. (See the “Using Armor” section later in chapter 2 for more details.)

Marking Hit Points

When the GM tells you to take damage, compare the damage total to your thresholds and mark a number of Hit Points determined by the threshold:

  • Severe damage is equal to or above your Severe threshold; you mark 3 HP.
  • Major damage is equal to or above your Major threshold but below Severe; you mark 2 HP.
  • Minor damage is anything below your Major threshold; you mark 1 HP.

If you ever reduce incoming damage to 0 or less (typically by using a subclass or domain card), you don’t mark any HP. When you mark your last Hit Point, you must make a death move (see the “Death” section).

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