ClassesAssassin

Executioners Guild

Executioners Guild

Spellcast Trait

Foundation Features

First Strike

The first time in a scene you succeed on an attack roll, double the damage of the attack.

Ambush

Your “Marked for Death” feature uses d6s instead of d4s.

Specialization Features

Death Strike

When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion’s Poise

You gain a +2 bonus to your Evasion against any attacks made by the creature Marked for Death.

Mastery Features

True Strike

Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab

Your “Marked for Death” feature uses d8s instead of d6s.

Cards

The Void v1.5

Executioners Guild

Foundation

Spellcast: Agility

First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.

Ambush: Your “Marked for Death” feature uses d6s instead of d4s.

Assassin

The Void v1.5

Executioners Guild

Specialization

Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.

Scorpion’s Poise: You gain a +2 bonus to your Evasion against any attacks made by the creature Marked for Death.

Assassin

The Void v1.5

Executioners Guild

Mastery

True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.

Backstab: Your “Marked for Death” feature uses d8s instead of d6s.

Assassin