Executioners Guild
Foundation
Spellcast: Agility
First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.
Ambush: Your “Marked for Death” feature uses d6s instead of d4s.
The first time in a scene you succeed on an attack roll, double the damage of the attack.
Your “Marked for Death” feature uses d6s instead of d4s.
When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.
You gain a +2 bonus to your Evasion against any attacks made by the creature Marked for Death.
Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.
Your “Marked for Death” feature uses d8s instead of d6s.
The Void v1.5
Executioners Guild
Foundation
Spellcast: Agility
First Strike: The first time in a scene you succeed on an attack roll, double the damage of the attack.
Ambush: Your “Marked for Death” feature uses d6s instead of d4s.
Assassin
The Void v1.5
Executioners Guild
Specialization
Death Strike: When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point.
Scorpion’s Poise: You gain a +2 bonus to your Evasion against any attacks made by the creature Marked for Death.
Assassin
The Void v1.5
Executioners Guild
Mastery
True Strike: Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead.
Backstab: Your “Marked for Death” feature uses d8s instead of d6s.
Assassin