Calculating Damage
After rolling your damage dice, add their values together, then add any modifiers to determine the result. The GM marks Hit Points based on that damage.
Tip: In Daggerheart, there’s a difference between damage and Hit Points. Damage is the result of your damage roll, including your damage dice and modifiers. Hit Points reflect how hard that damage affects the creature who’s taking it. The number of Hit Points a creature marks depends on factors such as their damage thresholds, armor, resistances, and immunities.
Damage Without Modifiers
Some damage rolls tell you to roll a certain number and type of die without any modifiers. For example, “
Example: Aliyah makes an attack roll with her warrior’s broadsword and gets a 15, which is a success. Her Damage Proficiency is 2 and her broadsword’s damage dice are d8s, so she rolls
Damage with Modifiers
Some damage rolls come with modifiers, such as “
Example: Nolan makes a successful attack with his improved shortbow, which deals
Critical Successes and Damage
If your attack roll critically succeeds, your attack deals extra damage! Start with the highest possible value the damage dice can roll, and then make a damage roll as usual, adding it to that value.
Example: Miles’s character Rune makes an attack against a target with his wand and rolls two 7s on the Duality Dice—a critical success. Rune has a Proficiency of 2, and the wand deals
Multiple Sources of Damage
Whenever damage would be applied more than once to a creature during a PC’s move, the damage is always totaled before it’s applied to the adversary’s damage thresholds. For example, if a PC with orc ancestry makes a successful attack against a target in Melee range and decides to spend a Hope to use their “Tusks” feature (which gives them an extra
If this orc then decided—with the table’s consent—to keep the spotlight and make another attack, this is considered a separate move. When this attack resolves, its total damage is counted separately from the damage of the orc’s first move.
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