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Blade
Blade is the domain of weapon mastery. Whether by steel, bow, or perhaps a more specialized arm, those who follow this path have the skill to cut short the lives of others. Wielders of Blade dedicate themselves to achieving inexorable power over death.


1

Juan Salvador Almencion
Not Good Enough
When you roll your damage dice, you can reroll any 1s or 2s.

Ability


0

Mike Pape
Whirlwind
When you make a successful attack against a target within Very Close range, you can spend a Hope to use the attack against all other targets within Very Close range. All additional adversaries you succeed against with this ability take half damage.

Ability


1

Ilya Royz
Scramble
Once per rest, when a creature within Melee range would deal damage to you, you can avoid the attack and safely move out of Melee range of the enemy.

Ability


1

KarrahE
Versatile Fighter
You can use a different character trait for an equipped weapon, rather than the trait the weapon calls for.
When you deal damage, you can mark a Stress to use the maximum result of one of your damage dice instead of rolling it.

Ability


2

Rafater
Deadly Focus
Once per rest, you can apply all your focus toward a target of your choice. Until you attack another creature, you defeat the target, or the battle ends, gain a +1 bonus to your Proficiency.

Ability


1

Samantha B. Lucas
Champion’s Edge
When you critically succeed on an attack, you can spend up to 3 Hope and choose one of the following options for each Hope spent:
- You clear a Hit Point.
- You clear an Armor Slot.
- The target must mark an additional Hit Point.
You can’t choose the same option more than once.

Ability


2

Arturo Gutiérrez González
Battle-Hardened
Once per long rest when you would make a Death Move, you can spend a Hope to clear a Hit Point instead.

Ability


1

Simon Pape
Blade-Touched
When 4 or more of the domain cards in your loadout are from the Blade domain, gain the following benefits:
- +2 bonus to your attack rolls
- +4 bonus to your Severe damage threshold

Ability


1

Maxime Minard
Glancing Blow
When you fail an attack, you can mark a Stress to deal weapon damage using half your Proficiency.

Ability


3

Edgar Cardona
Frenzy
Once per long rest, you can go into a Frenzy until there are no more adversaries within sight.
While Frenzied, you can’t use Armor Slots, and you gain a +10 bonus to your damage rolls and a +8 bonus to your Severe damage threshold.

Ability


2

Simon Pape
Gore and Glory
When you critically succeed on a weapon attack, gain an additional Hope or clear an additional Stress.
Additionally, when you deal enough damage to defeat an enemy, gain a Hope or clear a Stress.

Ability


3

Ilya Royz
Reaper’s Strike
Once per long rest, spend a Hope to make an attack roll. The GM tells you which targets within range it would succeed against. Choose one of these targets and force them to mark 5 Hit Points.

Ability


0

Geoffrey Ernault
Battle Monster
When you make a successful attack against an adversary, you can mark 4 Stress to force the target to mark a number of Hit Points equal to the number of Hit Points you currently have marked instead of rolling for damage.

Ability


3

Maciej Wojtala
Onslaught
When you successfully make an attack with your weapon, you never deal damage beneath a target’s Major damage threshold (the target always marks a minimum of 2 Hit Points).
Additionally, when a creature within your weapon’s range deals damage to an ally with an attack that doesn’t include you, you can mark a Stress to force them to make a Reaction Roll (15). On a failure, the target must mark a Hit Point.

Ability