Call of the Brave
Foundation
Warrior
Becoming a warrior requires years, often a lifetime, of training and dedication to the mastery of weapons and violence. While many who seek to fight hone only their strength, warriors understand the importance of an agile body and mind, making them some of the most sought-after fighters across the realms. Frequently, warriors find employment within an army, a band of mercenaries, or even a royal guard, but their potential is wasted in any position where they cannot continue to improve and expand their skills. Warriors are known to have a favored weapon; to come between them and their blade would be a grievous mistake.
Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.
If an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:
You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.
Play the Call of the Brave if you want to use the might of your enemies to fuel your own power.
Mat Wilma
Call of the Brave
Specialization
Rise to the Challenge: You are vigilant in the face of mounting danger. While you have 2 or fewer Hit Points unmarked, you can roll a d20 as your Hope Die.
Warrior
Mat Wilma
Call of the Brave
Mastery
Camaraderie: Your unwavering bravery is a rallying point for your allies. You can initiate a Tag Team Roll one additional time per session. Additionally, when an ally initiates a Tag Team Roll with you, they only need to spend 2 Hope to do so.
Warrior
Play the Call of the Slayer if you want to strike down adversaries with immense force.
Reiko Murakami
Call of the Slayer
Foundation
Slayer: You gain a pool of dice called Slayer Dice. On a roll with Hope, you can place a d6 on this card instead of gaining a Hope, adding the die to the pool. You can store a number of Slayer Dice equal to your Proficiency. When you make an attack roll or damage roll, you can spend any number of these Slayer Dice, rolling them and adding their result to the roll. At the end of each session, clear any unspent Slayer Dice on this card and gain a Hope per die cleared.
Warrior
Reiko Murakami
Call of the Slayer
Specialization
Weapon Specialist: You can wield multiple weapons with dangerous ease. When you succeed on an attack, you can spend a Hope to add one of the damage dice from your secondary weapon to the damage roll. Additionally, once per long rest when you roll your Slayer Dice, reroll any 1s.
Warrior
Reiko Murakami
Call of the Slayer
Mastery
Martial Preparation: You’re an inspirational warrior to all who travel with you. Your party gains access to the Martial Preparation downtime move. To use this move during a rest, describe how you instruct and train with your party. You and each ally who chooses this downtime move gain a d6 Slayer Die. A PC with a Slayer Die can spend it to roll the die and add the result to an attack or damage roll of their choice.
Warrior
Answer any of the following background questions. You can also create your own questions.
Who taught you to fight, and why did they stay behind when you left home?
Somebody defeated you in battle years ago and left you to die. Who was it, and how did they betray you?
What legendary place have you always wanted to visit, and why is it so special?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
We knew each other long before this party came together. How?
What mundane task do you usually help me with off the battlefield?
What fear am I helping you overcome?
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