Those who’ve traded their lives, or perhaps even their souls, to an otherworldly Patron in exchange for incredible power are known as Warlocks. Often, these mortals are at a point of desperation that leads them to such a sacrifice—to protect themselves or a loved one, aid their community, seek vengeance, increase their status, or otherwise further their ambitions.
Spend 3 Hope to call out to your patron for help, gaining 1d4 Favor.
Warlock Parton
You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then, choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below and set their value to +2. Anytime you increase your tier, these spheres of influence also gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll.
Favor
Start with 3 Favor. During a rest, take one of your downtime actions to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear.
Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:
When you would mark an Armor Slot, you can spend 2 Favor instead.
You gain a bonus equal to your tier on action rolls to intimidate a target.
Deadly Devotion
On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.
Specialization Features
Draining Invocation
When an adversary attacks you or an ally within Very Close range, you can spend a Favor to make them roll a d12 instead of a d20 for the attack. Additionally, the adversary must mark a Stress, and you can clear a Stress.
Mastery Features
Dark Aegis
Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.
Draining Bane
When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarilyDrain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.
Patron’s Mantle:Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:
When you would mark an Armor Slot, you can spend 2 Favor instead.
You gain a bonus equal to your tier on action rolls to intimidate a target.
Deadly Devotion: On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.
Warlock
The Void v1.5
Pact of the Endless
Specialization
Draining Invocation: When an adversary attacks you or an ally within Very Close range, you can spend a Favor to make them roll a d12 instead of a d20 for the attack. Additionally, the adversary must mark a Stress, and you can clear a Stress.
Warlock
The Void v1.5
Pact of the Endless
Mastery
Dark Aegis: Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.
Draining Bane: When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarilyDrain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.
Mark a Stress to Imbue your weapon with your Patron’s fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each Favor spent.
Herald of Death
When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.
Specialization Features
Menacing Reach
When you Imbue your weapon with your Patron’s fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.).
You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you’d like.
Divine Ire
Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.
Favored Weapon:Mark a Stress to Imbue your weapon with your Patron’s fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each Favor spent.
Herald of Death: When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.
Warlock
The Void v1.5
Pact of the Wraithful
Specialization
Menacing Reach: When you Imbue your weapon with your Patron’s fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.).
Diminish My Foes: When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress.
Warlock
The Void v1.5
Pact of the Wraithful
Mastery
Fearsome Attack: You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you’d like.
Divine Ire: Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.
Warlock
Class Items
Recieve one of following items at character creation
A carving that symbolizes your patron
A ring you can’t remove
Background Questions
Answer any of the following background questions. You can also create your own questions.
What desperate situation led you to pledging your life to your patron?
Your patron has given you one task you must accomplish above all else. What is it, and why does it worry you?
You and your patron are similar in a very specific way. What characteristic do you share, and how do you feel about it?
Connections
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
I confide in you about what my patron says and does. Why?
You once saw me tithe to my patron and it’s changed how you interact with me. What did you see and how has it affected you?
I once did something very foolish, and you have never let me live it down. What was it?
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