Classes

Guardian

Guardian

The title of guardian represents an array of martial professions, speaking more to their moral compass and unshakeable fortitude than the means by which they fight. While many guardians join groups of militants for either a country or cause, they’re more likely to follow those few they truly care for, majority be damned. Guardians are known for fighting with remarkable ferocity even against overwhelming odds, defending their cohort above all else. Woe betide those who harm the ally of a guardian, as the guardian will answer this injury in kind.

Class Features

Frontline Tank

Spend 3 Hope to clear 2 Armor Slots.

Unstoppable

Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.

While Unstoppable, you gain the following benefits:

  • You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).
  • You add the current value of the Unstoppable Die to your damage roll.
  • You can’t be Restrained or Vulnerable.

Subclasses

Play the Stalwart if you want to take heavy blows and keep fighting.

Reiko Murakami

Stalwart

Foundation

Unwavering: Gain a permanent +1 bonus to your damage thresholds.

Iron Will: When you take physical damage, you can mark an additional Armor Slot to reduce the severity.

Guardian

Reiko Murakami

Stalwart

Specialization

Unrelenting: Gain a permanent +2 bonus to your damage thresholds.

Partners-in-Arms: When an ally within Very Close range takes damage, you can mark an Armor Slot to reduce the severity by one threshold.

Guardian

Reiko Murakami

Stalwart

Mastery

Undaunted: Gain a permanent +3 bonus to your damage thresholds.

Loyal Protector: When an ally within Close range has 2 or fewer Hit Points and would take damage, you can mark a Stress to sprint to their side and take the damage instead.

Guardian

Play the Vengeance if you want to strike down enemies who harm you or your allies.

Linda Lithén

Vengeance

Foundation

At Ease: Gain an additional Stress slot.

Revenge: When an adversary within Melee range succeeds on an attack against you, you can mark 2 Stress to force the attacker to mark a Hit Point.

Guardian

Linda Lithén

Vengeance

Specialization

Act of Reprisal: When an adversary damages an ally within Melee range, you gain a +1 bonus to your Proficiency for the next successful attack you make against that adversary.

Guardian

Linda Lithén

Vengeance

Mastery

Nemesis: Spend 2 Hope to Prioritize an adversary until your next rest. When you make an attack against your Prioritized adversary, you can swap the results of your Hope and Fear Dice. You can only Prioritize one adversary at a time.

Guardian

Class Items

A totem from your mentor OR A secret key

Background Questions

Answer any of the following background questions. You can also create your own questions.

  • Who from your community did you fail to protect, and why do you still think of them?

  • You’ve been tasked with protecting something important and delivering it somewhere dangerous. What is it, and where does it need to go?

  • You consider an aspect of yourself to be a weakness. What is it, and how has it affected you?

Connections

Ask your fellow players one of the following questions for their characters to answer, or create your own questions.

  • How did I save your life the first time we met?

  • What small gift did you give me that you notice I always carry with me?

  • What lie have you told me about yourself that I absolutely believe?

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