Stalwart
Foundation
Unwavering: Gain a permanent +1 bonus to your damage thresholds.
Iron Will: When you take physical damage, you can mark an additional Armor Slot to reduce the severity.
Guardian
The title of guardian represents an array of martial professions, speaking more to their moral compass and unshakeable fortitude than the means by which they fight. While many guardians join groups of militants for either a country or cause, they’re more likely to follow those few they truly care for, majority be damned. Guardians are known for fighting with remarkable ferocity even against overwhelming odds, defending their cohort above all else. Woe betide those who harm the ally of a guardian, as the guardian will answer this injury in kind.
Spend 3 Hope to clear 2 Armor Slots.
Once per long rest, you can become Unstoppable. You gain an Unstoppable Die. At level 1, your Unstoppable Die is a d4. Place it on your character sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the die’s value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.
While Unstoppable, you gain the following benefits:
Play the Stalwart if you want to take heavy blows and keep fighting.
Reiko Murakami
Stalwart
Foundation
Unwavering: Gain a permanent +1 bonus to your damage thresholds.
Iron Will: When you take physical damage, you can mark an additional Armor Slot to reduce the severity.
Guardian
Reiko Murakami
Stalwart
Specialization
Unrelenting: Gain a permanent +2 bonus to your damage thresholds.
Partners-in-Arms: When an ally within Very Close range takes damage, you can mark an Armor Slot to reduce the severity by one threshold.
Guardian
Reiko Murakami
Stalwart
Mastery
Undaunted: Gain a permanent +3 bonus to your damage thresholds.
Loyal Protector: When an ally within Close range has 2 or fewer Hit Points and would take damage, you can mark a Stress to sprint to their side and take the damage instead.
Guardian
Play the Vengeance if you want to strike down enemies who harm you or your allies.
Linda Lithén
Vengeance
Specialization
Act of Reprisal: When an adversary damages an ally within Melee range, you gain a +1 bonus to your Proficiency for the next successful attack you make against that adversary.
Guardian
Answer any of the following background questions. You can also create your own questions.
Who from your community did you fail to protect, and why do you still think of them?
You’ve been tasked with protecting something important and delivering it somewhere dangerous. What is it, and where does it need to go?
You consider an aspect of yourself to be a weakness. What is it, and how has it affected you?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
How did I save your life the first time we met?
What small gift did you give me that you notice I always carry with me?
What lie have you told me about yourself that I absolutely believe?
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