Massive Behemoth
(Elephant, Mammoth, Rhinoceros, etc.)
Strength +3 | Evasion +1
Melee Strength d12+12 phy
Gain advantage on: locate, protect, scare, sprint
Carrier: You can carry up to four willing allies with you when you move.
Demolish: Spend a Hope to move up to Far range in a straight line and make an attack against all targets within Melee range of the line. Targets you succeed against take d8+10 physical damage using your Proficiency and are temporarily Vulnerable .
Undaunted: You gain a +2 bonus to all your damage thresholds.
Elephant, Mammoth, Rhinoceros, etc.
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