Using Hope
When you’ve gained Hope and recorded it on your character sheet, you can spend it to power special abilities, clearing it from your character sheet when you do. Your Hope carries over between sessions, but you can only hold a maximum of 6 Hope at a time, so we recommend you look for opportunities to spend it. Hope can be used in several ways: to Help an Ally, to Utilize an Experience, to Initiate a Tag Team Roll, or to Activate a Hope Feature.
Help an Ally
You can spend a Hope to Help an Ally who is making an action roll you could feasibly support. When you do this, describe how you’re helping and roll a d6 advantage die (see the “Advantage and Disadvantage” section). Any number of PCs can Help an Ally as long as they spend a Hope to do so. The ally being helped might also gain advantage on the roll from another source; in this case, they’d roll their own d6 advantage die. If the ally has gained advantage on a roll from multiple sources, they take the highest of all the advantage dice rolled and add the result to their action roll.
Utilize an Experience
You can spend a Hope to use one of your relevant Experiences on an action or reaction roll, adding its modifier to the result. If more than one Experience applies to the situation, you can spend an additional Hope for each Experience you want to use.
Initiate a Tag Team Roll
You can spend three Hope to initiate a Tag Team Roll between you and another PC in order to combine your efforts together in an exciting and scene-defining moment (see the “Tag Team Rolls” section).
Activate a Hope Feature
A Hope Feature is any effect that allows (or requires) you to spend Hope to activate its effects. If the text instructs you to “spend Hope”, you must spend the specified number of Hope, or you can’t trigger the Hope Feature.
When using a Hope Feature, if you rolled with Hope for that action, the Hope you gain from that roll can be spent on that feature (or toward it, if it requires spending multiple Hope). If you didn’t roll with Hope, you’ll need to spend Hope you gained from previous rolls to activate the effect.
Tip: Some effects only trigger on a success with Hope. This doesn’t mean you can spend Hope on a successful roll with Fear to get the effect; it means the effect only occurs when you roll with Hope and succeed on your action roll. You don’t need to spend Hope to activate these effects—they happen as long as the conditions of the roll are met.
Each class has a unique Hope Feature, such as the guardian’s “Frontline Tank” or the wizard’s “Not This Time”, that underscores their class archetype and showcases their power. You can spend 3 Hope to activate these powerful abilities. If you find yourself maxing out on Hope, using your Hope Feature could give you the upper hand—but remember to look for opportunities to use Hope to help your allies and utilize your Experiences. You will be gaining Hope regularly, and it’s meant to be used often.
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