Example Difficulty
Included here are Difficulty examples for each trait. Don’t feel the need to refer to these during play—just use them to get a sense for how Difficulty works so you can make judgment calls on the fly as your players take actions.
Example Difficulty Settings
| Agility |
Roll | Sprint | Leap | Maneuver |
---|---|---|---|
5 | Sprint within Closerange across an open field with an enemy present. | Make a running jump of half your height (about 3 feet for a human). | Walk slowly across a narrow beam. |
10 | Sprint within Farrange across an open field with an enemy present. | Make a running jump of your height (about 6 feet for a human). | Walk quickly across a narrow beam. |
15 | Sprint within Close range across rough terrain with an enemy present. | Make a running jump of double your height (about 12 feet for a human). | Run across a narrow beam. |
20 | Sprint within Close range through an active battle of multiple enemies. | Make a running jump of three times your height (about 18 feet for a human). | Run across a narrow beam in heavy wind. |
25 | Sprint within Far range through a pitched battle in rough terrain. | Make a running jump of five times your height (about 30 feet for a human). | Run across a very narrow beam in an active rainstorm. |
30 | Sprint across the heads of your enemies in a pitched battle. | Make a running jump of ten times your height (about 60 feet for a human). | Run across an inch-wide, oil-slicked beam in an active rainstorm. |
| Strength |
Roll | Lift | Smash | Grapple |
---|---|---|---|
5 | Lift a chair. | Destroy a glass cup. | Subdue a child. |
10 | Lift a table or small chest. | Destroy a small wooden table. | Subdue a weak adult. |
15 | Lift a grown person or large chest. | Break through a wooden door. | Subdue an average adult. |
20 | Lift the side of a laden cart or carry a large chest up stairs. | Break through a stone wall. | Subdue a skilled wrestler. |
25 | Lift a horse, an ox, or a large monster. | Break through a dragon’s teeth. | Subdue a large beast. |
30 | Lift a falling portcullis gate. | Break a god’s grip. | Subdue a legendary beast. |
| Finesse |
Roll | Control | Hide | Tinker |
---|---|---|---|
5 | Ride a horse through easy terrain. | Evade notice under full cover on a moonless night. | Open a sticky lock with the appropriate key. |
10 | Drive an ox-pulled cart. | Evade notice in limited cover on a moonless night. | Open a simple puzzle box. |
15 | Ride a horse through rough terrain. | Evade notice in limited cover on an average night. | Disable a standard trap. |
20 | Drive a cart through rough terrain. | Evade notice in the shadows on an average night. | Disable a complicated trap. |
25 | Ride a wild horse through dangerous terrain. | Evade notice with minimal cover in ample light. | Open a door secured by a sequence of elaborate locks. |
30 | Ride an enraged beast through dangerous terrain. | Evade notice with no cover in full daylight. | Disable an incredibly sensitive and deadly trap. |
| Instinct |
Roll | Perceive | Sense | Navigate |
---|---|---|---|
5 | Hear a loud noise twenty paces away. | Detect an obvious ambush or notice an obvious deception. | Follow a well-trod path in good lighting and weather. |
10 | Hear a speaking voice fifty paces away. | Detect a looming threat or notice an average person’s lies. | Follow an average path in good lighting and weather. |
15 | Hear someone walking in the woods fifty paces away. | Detect hostile intent from a foe or see through a merchant’s lies. | Follow a subtle path through rough conditions. |
20 | Hear someone sneaking through the woods fifty paces away. | Detect a politician’s veiled hostility or detect a nearby assassin. | Follow a subtle path through harsh conditions. |
25 | Hear a prowling animal fifty paces away. | Identify a spymaster’s plot or read a politican’s true intentions. | Find your way with no path through dangerous conditions. |
30 | Hear a diving bird a hundred paces away. | Sense a shred of doubt within a god’s pronouncement. | Find your way through a trickery god’s maze. |
| Presence |
Roll | Charm | Perform | Deceive |
---|---|---|---|
5 | Win the trust of a friendly neighbor. | Earn a meal from a friendly crowd. | Trick a trusting acquaintance. |
10 | Win the trust of a friendly stranger. | Earn room and board in a small town or impress a small crowd. | Trick an average stranger. |
15 | Win the trust of a cautious stranger or talk your way into a noble’s party. | Earn room and board in a low-end tavern or impress a large crowd. | Trick an average merchant. |
20 | Win the trust of a sympathetic foe or talk your way into an enemy’s party. | Earn lodging in a high-end tavern or impress a full theater. | Trick a trained courtier. |
25 | Turn an enemy against their ruler or talk your way into a fae court. | Earn your keep in a royal court or impress a full colosseum. | Trick a spymaster. |
30 | Talk a hostile god into granting you a boon. | Save yourself from execution after offending the queen. | Trick a god. |
| Knowledge |
Roll | Recall | Analyze | Comprehend |
---|---|---|---|
5 | Recall uncommon facts about your community. | Unpack an obvious metaphor in a simple text. | Learn simple skills from an excellent teacher. |
10 | Recall uncommon facts about a neighboring community. | Identify obvious subtext in a conversation. | Learn simple skills from an average teacher. |
15 | Recall uncommon facts about a distant community. | Break an average cipher in a coded message. | Learn complicated skills from an excellent teacher. |
20 | Recall specialized facts about a distant community. | Identify a weakness in a complicated battle plan. | Learn complicated skills under poor conditions. |
25 | Recall specialized facts about a fallen kingdom. | Predict the downfall of a nation based on concealed misdeeds. | Learn complicated skills quickly under dangerous conditions. |
30 | Recall secret information about an obscure historical group. | Identify the weakness in a divine champion’s fighting form. | Learn complicated skills quickly from incomplete information. |
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