Rules

Example Difficulty

Example Difficulty

Included here are Difficulty examples for each trait. Don’t feel the need to refer to these during play—just use them to get a sense for how Difficulty works so you can make judgment calls on the fly as your players take actions.

Example Difficulty Settings

| Agility |

RollSprintLeapManeuver
5Sprint within Closerange across an open field with an enemy present.Make a running jump of half your height (about 3 feet for a human).Walk slowly across a narrow beam.
10Sprint within Farrange across an open field with an enemy present.Make a running jump of your height (about 6 feet for a human).Walk quickly across a narrow beam.
15Sprint within Close range across rough terrain with an enemy present.Make a running jump of double your height (about 12 feet for a human).Run across a narrow beam.
20Sprint within Close range through an active battle of multiple enemies.Make a running jump of three times your height (about 18 feet for a human).Run across a narrow beam in heavy wind.
25Sprint within Far range through a pitched battle in rough terrain.Make a running jump of five times your height (about 30 feet for a human).Run across a very narrow beam in an active rainstorm.
30Sprint across the heads of your enemies in a pitched battle.Make a running jump of ten times your height (about 60 feet for a human).Run across an inch-wide, oil-slicked beam in an active rainstorm.

| Strength |

RollLiftSmashGrapple
5Lift a chair.Destroy a glass cup.Subdue a child.
10Lift a table or small chest.Destroy a small wooden table.Subdue a weak adult.
15Lift a grown person or large chest.Break through a wooden door.Subdue an average adult.
20Lift the side of a laden cart or carry a large chest up stairs.Break through a stone wall.Subdue a skilled wrestler.
25Lift a horse, an ox, or a large monster.Break through a dragon’s teeth.Subdue a large beast.
30Lift a falling portcullis gate.Break a god’s grip.Subdue a legendary beast.

| Finesse |

RollControlHideTinker
5Ride a horse through easy terrain.Evade notice under full cover on a moonless night.Open a sticky lock with the appropriate key.
10Drive an ox-pulled cart.Evade notice in limited cover on a moonless night.Open a simple puzzle box.
15Ride a horse through rough terrain.Evade notice in limited cover on an average night.Disable a standard trap.
20Drive a cart through rough terrain.Evade notice in the shadows on an average night.Disable a complicated trap.
25Ride a wild horse through dangerous terrain.Evade notice with minimal cover in ample light.Open a door secured by a sequence of elaborate locks.
30Ride an enraged beast through dangerous terrain.Evade notice with no cover in full daylight.Disable an incredibly sensitive and deadly trap.

| Instinct |

RollPerceiveSenseNavigate
5Hear a loud noise twenty paces away.Detect an obvious ambush or notice an obvious deception.Follow a well-trod path in good lighting and weather.
10Hear a speaking voice fifty paces away.Detect a looming threat or notice an average person’s lies.Follow an average path in good lighting and weather.
15Hear someone walking in the woods fifty paces away.Detect hostile intent from a foe or see through a merchant’s lies.Follow a subtle path through rough conditions.
20Hear someone sneaking through the woods fifty paces away.Detect a politician’s veiled hostility or detect a nearby assassin.Follow a subtle path through harsh conditions.
25Hear a prowling animal fifty paces away.Identify a spymaster’s plot or read a politican’s true intentions.Find your way with no path through dangerous conditions.
30Hear a diving bird a hundred paces away.Sense a shred of doubt within a god’s pronouncement.Find your way through a trickery god’s maze.

| Presence |

RollCharmPerformDeceive
5Win the trust of a friendly neighbor.Earn a meal from a friendly crowd.Trick a trusting acquaintance.
10Win the trust of a friendly stranger.Earn room and board in a small town or impress a small crowd.Trick an average stranger.
15Win the trust of a cautious stranger or talk your way into a noble’s party.Earn room and board in a low-end tavern or impress a large crowd.Trick an average merchant.
20Win the trust of a sympathetic foe or talk your way into an enemy’s party.Earn lodging in a high-end tavern or impress a full theater.Trick a trained courtier.
25Turn an enemy against their ruler or talk your way into a fae court.Earn your keep in a royal court or impress a full colosseum.Trick a spymaster.
30Talk a hostile god into granting you a boon.Save yourself from execution after offending the queen.Trick a god.

| Knowledge |

RollRecallAnalyzeComprehend
5Recall uncommon facts about your community.Unpack an obvious metaphor in a simple text.Learn simple skills from an excellent teacher.
10Recall uncommon facts about a neighboring community.Identify obvious subtext in a conversation.Learn simple skills from an average teacher.
15Recall uncommon facts about a distant community.Break an average cipher in a coded message.Learn complicated skills from an excellent teacher.
20Recall specialized facts about a distant community.Identify a weakness in a complicated battle plan.Learn complicated skills under poor conditions.
25Recall specialized facts about a fallen kingdom.Predict the downfall of a nation based on concealed misdeeds.Learn complicated skills quickly under dangerous conditions.
30Recall secret information about an obscure historical group.Identify the weakness in a divine champion’s fighting form.Learn complicated skills quickly from incomplete information.

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