Rules

Equipping, Storing, and Switching Equipment

Equipping, Storing, and Switching Equipment

You equip weapons and armor to your character by recording them on your character sheet in the “Active Weapons” and “Active Armor” sections. Your character can only attack with weapons, benefit from armor, and gain features from items they have equipped.

Inventory Weapons

As your character acquires new equipment throughout their journey, they can carry two additional weapons (primary, secondary, or any combination of the two) in the “Inventory Weapon” areas of the character sheet, but there’s only so much room in your character’s pack. The inventory section holds gear your character doesn’t have equipped, therefore your character isn’t wielding these items and will not gain their benefits.

Switching Weapons

When your character is in a dangerous situation, you can mark a Stress to equip an Inventory Weapon, moving their previous Active Weapon into the Inventory Weapon section. If your character is in a calm situation or preparing during a rest, they can swap weapons with no Stress cost.

Switching Armor

Your character can’t equip armor while in danger or under pressure. Otherwise, they can equip armor freely, replacing their previous active armor with armor they’ve purchased or otherwise acquired. Each armor has its own Armor Slots, as recorded in the boxes in that section; if your character switches armor, be sure to keep track of how many Armor Slots you’ve marked on the old armor, especially if you are giving it to a party member. You can’t carry additional armor in your inventory.

When your character switches armor, be sure to add their current level to its base damage thresholds and incorporate any bonuses they might have from other features.

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