Adversary Reaction Roll
Some PC moves can force an adversary or other NPC to make a reaction roll. When this occurs, roll a
Because NPCs don’t have character traits like PCs do, you can spend a Fear to add any of the adversary’s relevant Experiences as a bonus to their reaction roll.
Example: Rune is chasing a Masked Thief and unleashes the Fireball spell to slow them down. The Masked Thief has the very relevant Experience of Acrobatics +3, so the GM spends a Fear and adds +3 to the reaction roll .
On the other hand, if you feel like the adversary would be particularly weak against the PC’s move, you can instead impose a penalty on the adversary’s roll.
Example: Rune the wizard casts Fireball on a Zombie Pack and their commander, a Skeleton Knight . The Difficulty on the reaction roll is 13. The GM rules that a Zombie Pack is particularly ill-prepared to avoid a fireball, as they’re weak against fire and unlikely to dodge quickly, so the GM imposes a −3 penalty on the roll.
The GM rolls a
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