Adapting Environments
Sometimes you want to use an environment but it’s at the wrong tier for your party. Or you might want to replace a feature or two, then present it as an entirely different environment. Whether planning your session or even improvising an environment mid-session, you can adjust an existing environment’s stat block to fit the needs of your scene or improvise elements as needed. The environments framework is there to help organize ideas, not to stifle creativity.
When you need to quickly adjust a stat block to a different tier, you can simply replace its existing statistics with those listed on the Environment Statistics by Tier table, using the column that corresponds to your party’s tier.
Environment Statistics by Tier
Environment Statistic | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
---|---|---|---|---|
Damage Dice | 1d6+1 to 1d8+3 | 2d6+3 to 2d10+2 | 3d8+3 to 3d10+1 | 4d8+3 to 4d10+10 |
Difficulty | 11 | 14 | 17 | 20 |
Scaling Environments
Environments are easier to scale than adversaries, since they don’t have Hit Points, damage thresholds, or Stress. You’ll want to adjust the default Difficulty, any Difficulties listed in features, and the damage dealt by features. If the environment has a feature that involves summoning an adversary, consider replacing the listed adversaries with ones appropriate to the party’s tier or or scaling down the listed adversaries.
Adding or Changing Features
When scaling an environment to a higher tier, consider adding a Fear Feature if there isn’t one already. Similarly, if scaling down to a lower tier, consider removing the most powerful or impactful feature.
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