Pick and Pull
You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by force).
Midnight
Midnight is the domain of shadows and secrecy. Whether by clever tricks, deft magic, or the cloak of night, those who channel these forces practice the art of obscurity and can uncover sequestered treasures. Midnight offers practitioners the power to control and create enigmas.
0
Benjamin Ee
Pick and Pull
You have advantage on action rolls to pick nonmagical locks, disarm nonmagical traps, or steal items from a target (either through stealth or by force).
Ability
1
Linda Lithén
Rain of Blades
Spend a Hope to make a Spellcast Roll and conjure throwing blades that strike out at all targets within Very Close range. Targets you succeed against take d8+2 magic damage using your Proficiency.
If a target you hit is Vulnerable, they take an extra 1d8 damage.
Spell
0
Linda Lithén
Uncanny Disguise
When you have a few minutes to prepare, you can mark a Stress to don the facade of any humanoid you can picture clearly in your mind. While disguised, you have advantage on Presence Rolls to avoid scrutiny.
Place a number of tokens equal to your Spellcast trait on this card. When you take an action while disguised, spend a token from this card. After the action that spends the last token is resolved, the disguise drops.
Spell
1
Reiko Murakami
Midnight Spirit
Spend a Hope to summon a humanoid-sized spirit that can move or carry things for you until your next rest.
You can also send it to attack an adversary. When you do, make a Spellcast Roll against a target within Very Far range. On a success, the spirit moves into Melee range with that target. Roll a number of d6s equal to your Spellcast trait and deal that much magic damage to the target. The spirit then dissipates. You can only have one spirit at a time.
Spell
0
Adam Barker
Shadowbind
Make a Spellcast Roll against all adversaries within Very Close range. Targets you succeed against are temporarily Restrainedas their shadow binds them in place.
Spell
1
Anthony Jones
Chokehold
When you position yourself behind a creature whoâs about your size, you can mark a Stress to pull them into a chokehold, making them temporarily Vulnerable.
When a creature attacks a target who is Vulnerable in this way, they deal an extra 2d6 damage.
Ability
1
Joshua Rodriguez
Veil of Night
Make a Spellcast Roll (13). On a success, you can create a temporary curtain of darkness between two points within Far range. Only you can see through this darkness. Youâre considered Hidden to adversaries on the other side of the veil, and you have advantage on attacks you make through the darkness. The veil remains until you cast another spell.
Spell
1
Anthony Jones
Glyph of Nightfall
Make a Spellcast Roll against a target within Very Close range. On a success, spend a Hope to conjure a dark glyph upon their body that exposes their weak points, temporarily reducing the targetâs Difficulty by a value equal to your Knowledge (minimum 1).
Spell
1
Laura Galli
Hush
Make a Spellcast Roll against a target within Close range. On a success, spend a Hope to conjure suppressive magic around the target that encompasses everything within Very Close range of them and follows them as they move.
The target and anything within the area is Silenced until the GM spends a Fear on their turn to clear this condition, you cast Hush again, or you take Major damage. While Silenced, they canât make noise and canât cast spells.
Spell
2
José Muñoz
Phantom Retreat
Spend a Hope to activate Phantom Retreat where youâre currently standing. Spend another Hope at any time before your next rest to disappear from where you are and reappear where you were standing when you activated Phantom Retreat. This spell ends after you reappear.
Spell
0
Jenny Tan
Dark Whispers
You can speak into the mind of any person with whom youâve made physical contact. Once youâve opened a channel with them, they can speak back into your mind. Additionally, you can mark a Stress to make a Spellcast Rollagainst them. On a success, you can ask the GM one of the following questions and receive an answer:
Spell
0
Anthony Jones
Mass Disguise
When you have a few minutes of silence to focus, you can mark a Stress to change the appearance of all willing creatures within Close range. Their new forms must share a general body structure and size, and can be somebody or something youâve seen before or entirely fabricated. A disguised creature has advantage on Presence Rolls to avoid scrutiny.
Activate a Countdown (8). It ticks down as a consequence the GM chooses. When it triggers, the disguise drops.
Spell
2
Joshua Rodriguez
Midnight-Touched
When 4 or more of the domain cards in your loadout are from the Midnight domain, gain the following benefits:
Ability
1
Arturo Gutiérrez Gonzålez
Vanishing Dodge
When an attack made against you that would deal physical damage fails, you can spend a Hope to envelop yourself in shadow, becoming Hidden and teleporting to a point within Close range of the attacker. You remain Hidden until the next time you make an action roll.
Spell
2
Samantha Kung
Shadowhunter
Your prowess is enhanced under the cover of shadow. While youâre shrouded in low light or darkness, you gain a +1 bonus to your Evasion and make attack rolls with advantage.
Ability
1
Geoffrey Ernault
Spellcharge
When you take magic damage, place tokens equal to the number of Hit Points you marked on this card. You can store a number of tokens equal to your Spellcast trait.
When you make a successful attack against a target, you can spend any number of tokens to add a d6 for each token spent to your damage roll.
Spell
2
Anthony Jones
Night Terror
Once per long rest, choose any targets within Very Close range to perceive you as a nightmarish horror. The targets must succeed on a Reaction Roll (16) or become temporarily Horrified. While Horrified, theyâre Vulnerable. Steal a number of Fear from the GM equal to the number of targets that are Horrified (up to the number of Fear in the GMâs pool). Roll a number of d6s equal to the number of stolen Fear and deal the total damage to each Horrified target. Discard the stolen Fear.
Spell
1
Rafater
Twilight Toll
Choose a target within Far range. When you succeed on an action roll against them that doesnât result in making a damage roll, place a token on this card. When you deal damage to this target, spend any number of tokens to add a d12 for each token spent to your damage roll. You can only hold Twilight Toll on one creature at a time.
When you choose a new target or take a rest, clear all unspent tokens.
Ability
2
Arturo Gutiérrez Gonzålez
Eclipse
Make a Spellcast Roll (16). Once per long rest on a success, plunge the entire area within Far range into complete darkness only you and your allies can see through. Attack rolls have disadvantage when targeting you or an ally within this shadow.
Additionally, when you or an ally succeeds with Hope against an adversary within this shadow, the target must mark a Stress.
This spell lasts until the GM spends a Fear on their turn to clear this effect or you take Severe damage.
Spell