Nightwalker
Foundation
Spellcast: Finesse
Rogue
Rogues are scoundrels, often in both attitude and practice. Broadly known as liars and thieves, the best among this class move through the world anonymously. Utilizing their sharp wits and blades, rogues trick their foes through social manipulation as easily as breaking locks, climbing through windows, or dealing underhanded blows. These masters of magical craft manipulate shadow and movement, adding an array of useful and deadly tools to their repertoire. Rogues frequently establish guilds to meet future accomplices, hire out jobs, and hone secret skills, proving that there’s honor among thieves for those who know where to look.
Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.
Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.
When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.
Level 1 → Tier 1
Levels 2–4 → Tier 2
Levels 5–7 → Tier 3
Levels 8–10 → Tier 4
Play the Nightwalker if you want to manipulate shadows to maneuver through the environment.
Juan Salvador Almencion
Nightwalker
Specialization
Dark Cloud: Make a Spellcast Roll (15). On a success, create a temporary dark cloud that covers any area within Close range. Anyone in this cloud can’t see outside of it, and anyone outside of it can’t see in. You’re considered Cloaked from any adversary for whom the cloud blocks line of sight.
Adrenaline: While you’re Vulnerable, add your level to your damage rolls.
Rogue
Juan Salvador Almencion
Nightwalker
Mastery
Fleeting Shadow: Gain a permanent +1 bonus to your Evasion. You can use your “Shadow Stepper” feature to move within Very Far range.
Vanishing Act: Mark a Stress to become Cloaked at any time. When Cloaked from this feature, you automatically clear the Restrained condition if you have it. You remain Cloaked in this way until you roll with Fear or until your next rest.
Rogue
Play the Syndicate if you want to have a web of contacts everywhere you go.
Jenny Tan
Syndicate
Foundation
Spellcast: Finesse
Well-Connected: When you arrive in a prominent town or environment, you know somebody who calls this place home. Give them a name, note how you think they could be useful, and choose one fact from the following list:
Rogue
Jenny Tan
Syndicate
Specialization
Contacts Everywhere: Once per session, you can briefly call on a shady contact. Choose one of the following benefits and describe what brought them here to help you in this moment:
Rogue
Jenny Tan
Syndicate
Mastery
Reliable Backup: You can use your “Contacts Everywhere” feature three times per session. The following options are added to the list of benefits you can choose from when you use that feature:
Rogue
Answer any of the following background questions. You can also create your own questions.
What did you get caught doing that got you exile from your home community?
You used to have a different life, but you’ve tried to leave it behind. Who from your past is still chasing you?
Who from your past were you most sad to say goodbye to?
Ask your fellow players one of the following questions for their characters to answer, or create your own questions.
What did I recently convince you to do that got us both in trouble?
What have I discovered about your past that I hold secret from the others?
Who do you know from my past, and how have they influenced your feelings about me?
Please log in to leave a comment
Comments
There are no comments yet