Hydra
Solo — Tier 3
A quadrupedal scaled beast with multiple long-necked heads, each filled with menacing fangs.
Motives & Tactics: Devour, regenerate, terrify
Difficulty: 18 | Thresholds: 19 / 35 | HP: 10 | Stress: 5
ATK: +3 | Bite: Close | 2d12 + 2
Features
Many-Headed Menace - Passive: The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
Relentless (X) - Passive: The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear **** as usual to spotlight them.
Regeneration - Action: If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
Terrifying Chorus - Action: All PCs within Far range lose 2 Hope.
Magical Weakness - Reaction: When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.

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