Using Weapons
The following sections detail the types of weapons found in Daggerheart. When you’re ready to review the weapon options, see the “Primary Weapon Tables” and “Secondary Weapon Tables” sections, which list available weapons by tier.
Primary and Secondary Weapons
Weapons fall into two main categories: primary and secondary.
Primary weapons are the main weapons your character will likely be fighting with during an encounter. A character can only hold one primary weapon at a time, which goes into the “Primary Weapon” area of their character sheet. If you take a two-handed weapon, this is typically the only weapon your character can have active. The list of starting primary weapons, called Tier 1 primary weapons, can be found in the upcoming “Primary Weapon Tables” section later in this chapter.
Secondary weapons are typically ancillary pieces of equipment that augment your character’s fighting, such as shields, daggers, or small swords. If a character’s primary weapon is one-handed, we recommend you also take a secondary weapon (but you can’t hold your secondary weapon if you switch to a primary weapon that requires two hands). Your character can only hold one secondary weapon at a time, which goes in the “Secondary Weapon” area on their character sheet. The list of starting secondary weapons, called Tier 1 secondary weapons, can be found in the upcoming “Secondary Weapon Tables” section later in this chapter.
You can make an attack roll with either a primary or secondary weapon your character has equipped, allowing for flexibility in the types of attacks you can make. Many secondary weapons have features that augment another aspect of your character’s fighting style—for example, a dagger might grant them extra damage to targets they attack with their primary weapon within Melee range, or a shield might add to your character’s Armor Score. Most adventurers choose to at least carry a primary weapon, but for guidance on fighting without a weapon, see the “Unarmed Attack Rolls” section earlier in this chapter.
Throwing a Weapon
When you’re using a weapon that you could theoretically throw (such as a dagger or an axe), you can throw it at a target within Very Close range, making an attack roll using Finesse. On a success, deal damage as usual for that weapon. Once thrown, you lose that weapon. Unless you retrieve it, you can’t attack with it or benefit from its features.
Please log in to leave a comment
Comments
There are no comments yet