Stat Block (Environment)
Each environment’s stat block presents the statistics you need to utilize them in play. The following example illustrates this format. Each stat block contains the following elements:
Name
Each environment stat block has a unique name—in this case, a Raging River.
Tier
Each environment is designed to challenge PCs of a certain tier. If you use environment stat blocks from other tiers, you might want to adjust their statistics, such as their Difficulty and adversaries.
Type
The environment’s type appears alongside its tier, representing the type of scene it most easily supports. The Raging River is a Traversal environment, meaning that the threats and obstacles the PCs encounter there will most likely be physical in nature.
Description
An evocative one-line summary of the environment.
Impulses
Each environment has “impulses”, or the narrative way they push and pull on those within them. Places don’t have volition, but the people and forces that comprise an environment gravitate toward certain goals and actions (such as a river rushing to carry you away or drown you, or a casino disorienting and pushing people to gamble away their money).
Difficulty
Raging River has a Difficulty of 10, which provides a baseline for action rolls made to directly oppose the elements of this environment. Individual adversaries appearing in the environment may have their own Difficulty.
Potential Adversaries
Many environments suggest specific adversaries that commonly appear in scenes with that environment. Not every listed adversary needs to appear in an environment, and you’re free to use others instead.
Features
Features provide inspiration for GM moves you can use that represent the dynamic landscape or situation.
Please log in to leave a comment
Comments
There are no comments yet