Rules

Spending Fear

Spending Fear

Whenever you spend Fear, describe how fate changes the world against the characters. What interrupts or counters the PCs? How does an adversary prepare for a powerful attack? What barrages the PCs’ senses as the raging avalanche swallows them?

When you spend a Fear, you can:

  • Interrupt the players to make a move.
  • Make an additional GM move.
  • Use an adversary’s Fear Feature.
  • Use an environment’s Fear Feature.
  • Add an adversary’s Experience to a roll.

Tip: As with any GM move, spending Fear shouldn’t undermine the players’ fun. Fear is a tool for you to enhance the scene, create dramatic tension, and raise the stakes, not to shut down a PC’s heroic actions.

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