Spending Fear
Whenever you spend Fear, describe how fate changes the world against the characters. What interrupts or counters the PCs? How does an adversary prepare for a powerful attack? What barrages the PCs’ senses as the raging avalanche swallows them?
When you spend a Fear, you can:
- Interrupt the players to make a move.
- Make an additional GM move.
- Use an adversary’s Fear Feature.
- Use an environment’s Fear Feature.
- Add an adversary’s Experience to a roll.
Tip: As with any GM move, spending Fear shouldn’t undermine the players’ fun. Fear is a tool for you to enhance the scene, create dramatic tension, and raise the stakes, not to shut down a PC’s heroic actions.
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