Moving and Fighting Underwater (Optional)
Attack rolls underwater have disadvantage unless it makes sense for a character to easily fight underwater, like a Siren or Shark making an attack on a PC.
For any creatures that can’t breathe underwater, you can use a countdown to create tension about how long they can hold their breath. Set the countdown die’s starting value to 3 or higher and tick down as follows:
- Tick down once whenever any PC takes an action underwater.
- If an action roll is a failure or with Fear, you can use your move to tick it down an additional time. (If the roll is both a failure and with Fear, you can tick it twice instead.)
Once the countdown ends, a PC underwater must mark a Stress whenever they take an action.
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