Rules

Loot

Loot

The items and consumables you find along your journey are known as loot. The GM can pull loot from the following tables, or use the tables as inspiration to create their own unique loot.

Items

Items are loot that can be kept and used repeatedly until you choose to get rid of them, or until something in the narrative causes you to lose them.

Use the rolling guide on the right to generate items ahead of a game or during a session. Determine the desired rarity of your items, roll the associated number of d12s, add their values together (if needed), and take the item that matches that value. The rolling guide to the right also describes where each rarity of item is commonly found.

  • Common (1d12 or 2d12): Common items might be found at an abandoned camp or readily available at a local shop.
  • Uncommon (2d12 or 3d12): Uncommon items might be found in limited supply in a shop, kept in a protected place in a camp, or offered as part of a reward for a job.
  • Rare (3d12 or 4d12): Rare items might be kept under lock and key in a shop, offered as the sole reward for a job, or discovered among a powerful NPC’s possessions.
  • Legendary (4d12 or 5d12): Legendary items might be the only item of their kind, a reward for an incredibly difficult or dangerous job, or a powerful adversary’s most precious and guarded treasure.

Consumables

Consumables are loot that can only be used once. You can hold up to five of each consumable at a time.

Use the following rolling guide to generate consumables ahead of a game or during a session. Determine the desired rarity of your consumable, roll the associated number of d12s, add their values together (if needed), and take the consumable that matches that value. The rolling guide below also describes where each rarity of consumable is commonly found.

  • Common (1d12 or 2d12). Common consumables might be found at an abandoned camp or readily available at a local store.
  • Uncommon (2d12 or 3d12). Uncommon consumables might be found in limited supply in a shop, kept in a protected place in a camp, or offered as part of a reward for a job.
  • Rare (3d12 or 4d12). Rare consumables might be kept under lock and key in a shop, offered as the sole reward for a job, or discovered in a powerful NPC’s possessions.
  • Legendary (4d12 or 5d12). Legendary consumables might be the only item of their kind, a reward for an incredibly difficult or dangerous job, or a powerful adversary’s most precious and guarded treasure.

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