Falling and Collision Damage (Optional)
If a character falls to the ground, you can use the following as a guide to determine the damage they take:
- A fall from Very Close range deals 1d10+3 physical damage.
- A fall from Close range deals 1d20+5 physical damage.
- A fall from Far or Very Far range deals 1d100+15 physical damage, or death at the GM’s discretion.
If a character collides with an object or another character at a dangerous speed, they take 1d20+5 direct physical damage.
You can always increase or decrease the damage dice to fit the story.
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