Rules

Falling and Collision Damage (Optional)

Falling and Collision Damage (Optional)

If a character falls to the ground, you can use the following as a guide to determine the damage they take:

  • A fall from Very Close range deals 1d10+3 physical damage.
  • A fall from Close range deals 1d20+5 physical damage.
  • A fall from Far or Very Far range deals 1d100+15 physical damage, or death at the GM’s discretion.

If a character collides with an object or another character at a dangerous speed, they take 1d20+5 direct physical damage.

You can always increase or decrease the damage dice to fit the story.

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