Dynamic Countdown
When a situation is being actively influenced by the players, you may choose to use a dynamic countdown to track it. Unlike standard countdowns, this doesn’t tick down every time a player rolls—instead, it’s influenced by the outcome of their rolls or choices. Dynamic countdowns can be used to track larger-scale events or situations happening in the background of a complex scene. Typically, these countdowns have a starting value of 5–10.
For example, if the PCs are trying to destroy a wall or another object that doesn’t have Hit Points, a dynamic countdown can track how close they are to destroying it. Similarly, if the party’s skyship is under attack, you could use a dynamic countdown to track their escape. If the PCs are chasing or searching for an enemy, the countdown can track how close the PCs are to catching them.
Most dynamic countdowns can be categorized as either a progress countdown (if players are working toward a desired outcome) or a consequence countdown (if players are trying to avoid a dreaded outcome). The Dynamic Countdown Advancement table suggests how much to tick down the countdown die each time a PC makes an action roll.
Dynamic Countdown Advancement
Roll Result | Progress Advancement | Consequence Advancement |
---|---|---|
Failure with Fear | No advancement | Tick down 3 |
Failure with Hope | No advancement | Tick down 2 |
Success with Fear | Tick down 1 | Tick down 1 |
Success with Hope | Tick down 2 | No advancement |
Critical Success | Tick down 3 | No advancement |
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