Rules

Critical Successes and Damage

Critical Successes and Damage

If your attack roll critically succeeds, your attack deals extra damage! Start with the highest possible value the damage dice can roll, and then make a damage roll as usual, adding it to that value.

Example: Miles’s character Rune makes an attack against a target with his wand and rolls two 7s on the Duality Dice—a critical success. Rune has a Proficiency of 2, and the wand deals d6+1 magic damage, so Miles starts with the maximum possible roll of 2d6, for a total of 12 damage. Then, he rolls the 2d6 and they land on a 4 and 5, totaling 9. Finally, he adds the +1 modifier for a total of 22 magic damage.

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