Rules

Campaign Frame

Campaign Frame

When starting a Daggerheart campaign, you may wish to begin with a campaign frame.

These frames provide inspiration, tools, and mechanics to support the story your table will tell. You can choose one of the campaign frames from the following pages or use their structure to inspire your own.

Every campaign frame has a complexity rating that indicates how challenging the campaign is to run. Campaign frames with a lower complexity rating often sit squarely within the kind of genre Daggerheart is built for and don’t have many additional mechanics to consider. Campaign frames with a higher complexity rating often push the genre of the campaign outside the bounds of traditional fantasy, contain more in-depth mechanics to implement, and require a GM who is comfortable creating new game elements (often known as “homebrewing”)—such as stat blocks, equipment, and similar content—for their players.

Each campaign frame includes the following sections.

  • A pitch to present to players
  • Suggestions for the campaign’s tone, feel, themes, and cultural touchstones that helped shaped it
  • An overview of the campaign’s background
  • Guidance for how certain communities, ancestries, and classes fit into the setting
  • Principles for players and GMs to consider during the campaign
  • Unique setting distinctions
  • An inciting incident to launch the campaign
  • Special mechanics to use during the campaign
  • Questions to consider during session zero

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