Adversary Roll
Adversaries aren’t limited to just the attacks and unique actions in their stat blocks; those represent their special abilities, but they can do most anything a PC would do, such as picking a lock or climbing a cliff. However, other than the attack rolls described in the next section, adversaries don’t typically make action rolls.
When you want an adversary’s action to have a chance of failure, you can offer the PCs the opportunity to make a reaction roll or otherwise respond to the situation. This highlights the agency of the PCs and keeps the story focused on them. For example, when a Kraken attacks the party’s boat to throw them into the sea, you might have the PCs all make a Strength or Agility Reaction Roll to see if they’re able to keep themselves from falling overboard. For dramatic or difficult tasks that the PCs can’t influence, you might want to roll to see if the adversary succeeds. To do so, spend a Fear to utilize any relevant Experience the adversary might have, then roll a d20. These rolls are more interesting if you tell the players the Difficulty and roll where they can see the result.
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