Spellblade
Leader — Tier 1
A mercenary combining swordplay and magic to deadly effect.
Motives & Tactics: Blast, command, endure
Difficulty: 14 | Thresholds: 8 / 14 | HP: 6 | Stress: 3
ATK: +3 | Empowered Longsword: Melee | 1d8 + 4
Experience: Magical Knowledge +2
Features
Arcane Steel - Passive: Damage dealt by the Spellblade’s standard attack is considered both physical and magic.
Suppressing Blast - Action: Mark a Stress and target a group within Far range. All targets must succeed on an Agility Reaction Roll or take 1d8+2 magic damage. You gain a Fear for each target who marked HP from this attack.
Move as a Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Momentum - Reaction: When the Spellblade makes a successful attack against a PC, you gain a Fear.
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