Spectral Captain
Leader — Tier 2
A ghostly commander leading their troops beyond death.
Motives & Tactics: Move through solid objects, rally troops, rehash old battles
Difficulty: 16 | Thresholds: 13 / 26 | HP: 6 | Stress: 4
ATK: +3 | Longbow: Far | 2d10 + 3
Experience: Ancient Knowledge +3
Features
Ghost - Passive: The Captain has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Unending Battle - Action: Spend 2 Fear to return up to 1d4+1 defeated Spectral allies to the battle at the points where they first appeared (with no marked HP or Stress).
Hold Fast - Reaction: When the Captain’s Spectral allies are forced to make a reaction roll, you can mark a Stress to give those allies a +2 bonus to the roll.
Momentum - Reaction: When the Captain makes a successful attack against a PC, you gain a Fear.
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