Minor Chaos Elemental
Solo — Tier 1
A coruscating mass of uncontrollable magic.
Motives & Tactics: Confound, destabilize, transmogrify
Difficulty: 14 | Thresholds: 7 / 14 | HP: 7 | Stress: 3
ATK: +3 | Warp Blast: Close | 1d12 + 6
Features
Arcane Form - Passive: The Elemental is resistant to magic damage.
Sickening Flux - Action: Mark a HP to force all targets within Close range to mark a Stress and become Vulnerable until their next rest or they clear a HP.
Remake Reality - Action: Spend a Fear to transform the area within Very Close range into a different biome. All targets within this area take 2d6+3 direct magic damage.
Magical Reflection - Reaction: When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.
Momentum - Reaction: When the Elemental makes a successful attack against a PC, you gain a Fear.

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