Head Guard
Leader — Tier 1
A seasoned guard with a mace, a whistle, and a bellowing voice.
Motives & Tactics: Arrest, close gates, pin down, seek glory
Difficulty: 15 | Thresholds: 7 / 13 | HP: 7 | Stress: 3
ATK: +4 | Mace: Melee | 1d10 + 4
Experience: Commander +2, Local Knowledge +2
Features
Rally Guards - Action: Spend 2 Fear to spotlight the Head Guard and up to 2d4 allies within Far range.
On My Signal - Reaction: Countdown (5). When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.
Momentum - Reaction: When the Head Guard makes a successful attack against a PC, you gain a Fear.
Please log in to leave a comment
Comments
There are no comments yet