Harrier
Standard โ Tier 1
A nimble fighter armed with javelins.
Motives & Tactics: Flank, harry, kite, profit
Difficulty: 12 | Thresholds: 5 / 9 | HP: 3 | Stress: 3
ATK: +1 | Javelin: Close | 1d6 + 2
Experience: Camouflage +2
Features
Maintain Distance - Passive: After making a standard attack, the Harrier can move anywhere within Far range.
Fall Back - Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.
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