Adversaries

Glitterwyrm

Glitterwyrm

Skulk — Tier 2

A wyvern covered in mirror-like scales of ice.

Motives & Tactics: Ambush, feed, hibernate, hit-and-run

Difficulty: 14 | Thresholds: 9 / 18 | HP: 5 | Stress: 4

ATK: +2 | Bite: Very Close | 2d8 + 3


Experience: Aerial Predator +2, Keen Vision +3

Features

Arctic Avian - Passive: While flying, the Glitterwyrm can move up to Far range.

Reflective Scales - Passive: Creatures who aren’t within Very Close range of the Glitterwyrm have disadvantage on attacks against them.

Swift Claws - Action: Mark a Stress to choose a point within Far range. The Glitterwyrm moves to that point and makes an attack against a target within Very Close range. On a success, deal 2d10+5 physical damage and the target must succeed on a Strength Reaction Roll or be knocked back to Close range.

Icicle Barb - Action: Spend a Fear to make an attack against a group within Close range. Targets the Glitterwyrm succeeds against take 2d4 physical damage and become Restrained by the barbs until they break free with a successful Finesse Roll.

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