Failed Experiment
Standard — Tier 2
A magical necromantic experiment gone wrong, leaving them warped and ungainly.
Motives & Tactics: Devour, hunt, track
Difficulty: 13 | Thresholds: 12 / 23 | HP: 3 | Stress: 3
ATK: +1 | Bite and Claw: Melee | 2d6 + 5
Experience: Copycat +3
Features
Warped Fortitude - Passive: The Experiment is resistant to physical damage.
Overwhelm - Passive: When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.
Lurching Lunge - Action: Mark a Stress to spotlight the Experiment as an additional GM move instead of spending Fear.
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