Dire Bat
Skulk — Tier 3
A wide-winged pet endlessly loyal to their vampire owner.
Motives & Tactics: Dive-bomb, hide, protect leader
Difficulty: 14 | Thresholds: 16 / 30 | HP: 5 | Stress: 3
ATK: +2 | Claws and Teeth: Melee | 2d6 + 7
Experience: Bloodthirsty +3
Features
Flying - Passive: While flying, the Bat gains a +3 bonus to their Difficulty.
Screech - Action: Mark a Stress to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark 1d4 Stress.
Guardian - Reaction: When an allied Vampire marks HP, you can mark a Stress to fly into Melee range of the attacker and make an attack with advantage against them. On a success, deal 2d6+2 physical damage.

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