Adversaries

Cult Initiate

Cult Initiate

Minion — Tier 2

A low-ranking cultist in simple robes, eager to gain power.

Motives & Tactics: Follow orders, gain power, seek forbidden knowledge

Difficulty: 13 | HP: 1 | Stress: 1

ATK: 0 | Ritual Dagger: Melee

Features

Minion (6) - Passive: The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.

Group Attack - Action: Spend a Fear to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.

Comments

There are no comments yet