Cult Fang
Skulk — Tier 2
A professional killer-turned-cultist.
Motives & Tactics: Capture sacrifices, isolate prey, rise in the ranks
Difficulty: 15 | Thresholds: 9 / 17 | HP: 4 | Stress: 4
ATK: +2 | Long Knife: Melee | 2d8 + 4
Features
Shadow’s Embrace - Passive: The Fang can climb and walk on vertical surfaces. Mark a Stress to move from one shadow to another within Far range.
Pick Off the Straggler - Action: Mark a Stress to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable . On a success, the target must mark a Stress.
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