Assassin Poisoner
Skulk — Tier 2
A cunning scoundrel skilled in both poisons and ambushing.
Motives & Tactics: Anticipate, get paid, kill, taint food and water
Difficulty: 14 | Thresholds: 8 / 16 | HP: 4 | Stress: 4
ATK: +3 | Poisoned Throwing Dagger: Close | 2d8 + 1
Experience: Intrusion +2
Features
Grindletooth Venom - Passive: Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.
Out of Nowhere - Passive: The Assassin has advantage on attacks if they are Hidden .
Fumigation - Action: Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.

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